Jump to the game
Hot Chillies
Find a casino

Hold & Win features

4 Hot Chillies. Features.

Multi multiplies coin values, Double Reels adds a board, Life extends the bonus and Collect gathers values. Several features can activate together.

← 4 Hot Chillies
4 Hot Chillies reel screen and coloured chilli stacks
Publisher 4-hot-chillies.com Updated

Multipliers and respin counters

Multi values
2× · 3× · 5×
Starting respins
3
Double Reels
2 boards
Full board
15 positions

Four feature rules

Four coloured Bonus symbols decide which features a round gets. Green is Multi, red is Double Reels, yellow is Life and purple is Collect. One or more symbols of a colour give that feature a chance to start, and in the same spin several features, or all four, can be triggered.

Feature colours and when they start

ColourFeatureEffect in one line
GreenMulti2×, 3× or 5× on Bonus symbols
RedDouble ReelsSecond board with its own counter
YellowLifeRestores the respin counter to three
PurpleCollectGathers values on the reels

The trigger is random: a coloured symbol gives a chance, not a guarantee. The Bonus Buy skips that chance. The 100× entry starts one, two, three or four random features, and the 200× Super Bonus starts all four. Prices and the shop have their own page.

Hold & Win bonus round

In the bonus only Bonus symbols appear on the reels. They stick in place and the empty positions respin. The round starts with three respins. Each new Bonus symbol resets the counter to three. The round ends when the respins run out or all 15 positions are filled. At the end the values of every Bonus symbol are added up and paid.

Each symbol carries a value of 1×, 2×, 3×, 4× or 5× the base bet. At a 0.20 stake that is 0.20 to 1.00 credits per symbol. Mini, Minor and Major symbols pay 15×, 30× and 100× instead.

Example at a 1.00 stake: the bonus ends with seven symbols valued 1, 1, 2, 2, 3, 4 and 5. They add up to 18×, so the bonus pays 18.00 credits. This is an example, not a typical result.

Multi: 2×, 3× and 5×

Multi triggers at random during the bonus. Each time, a 2×, 3× or 5× multiplier can land on one or more random Bonus symbols. Hits on the same symbol multiply with each other. Multipliers are applied to the symbol values at the end of the bonus, not while the reels are spinning.

Example: a symbol worth 3× the bet receives a 2× hit and later a 3× hit. The multipliers combine to 6×, and the symbol is worth 18× the bet. At a 0.50 stake that one symbol pays 9.00 credits. The same symbol with a single 5× hit would pay 15× the bet.

Double Reels: a second board

Double Reels adds a second independent game field. At the start of the bonus, the Bonus symbols are copied onto it. From then on symbols land randomly on both boards, and each board has its own respin counter. Multi triggers separately on each board.

Filling all 15 positions of one board awards the Grand jackpot, 1,000× the base bet. Filling both boards awards two Grands. The game lists a maximum win of 5,000× the base bet.

4 Hot Chillies active Super Bonus with two boards and respin counters
Two boards, two counters: a purchased Super Bonus with Double Reels active.

Life: keeping the bonus going

Life restores the respin count up to three. It can add a Bonus symbol after a respin that landed nothing, and the counter goes back to three. Its activation is random, so it is a chance to continue, not an extra allowance.

4 Hot Chillies Life feature rule screen describing its extra Bonus symbol and restored counter
The Life page of the in-game rules.

Collect: summing values

Collect is active only in the bonus. A Collect symbol that lands gathers all symbol values on the reels and adds them to its own value. It collects Bonus symbols only: a second Collect symbol adds nothing to the first.

Example: the reels hold Bonus symbols worth 2×, 1×, 4× and 3×. A Collect symbol arriving then gathers 10× the base bet, which at a 0.20 stake is 2.00 credits added to that symbol. Collect matters most when many high values are already on the board, so it pairs with Multi: multipliers are applied at the end, to the values in place.

Wild and Bonus symbols in the base game

Wild symbols appear on reels 2, 3, 4 and 5 only. A Wild replaces every symbol except Bonus. Bonus symbols can land on all reels and pay only during the Bonus Game. The Collect symbol exists only in the bonus.

Jackpot rules

JackpotMultiplierHow it arrives
Mini15×Mini Bonus symbol in the bonus
Minor30×Minor Bonus symbol in the bonus
Major100×Major Bonus symbol in the bonus
Grand1,000×All 15 positions of a board filled

Fixed jackpots use the triggering base bet, so they scale with the stake. Money amounts at several stakes are on the paytable page.

Features and the Bonus Shop

Both shop entries are played at the base bet in force when you buy. The price is charged in full at confirmation, and a buy is refused if the balance is too low. For the cost of several buys at one stake, see the strategy tables.

4 Hot Chillies features FAQ

Can Multi hit the same Bonus symbol twice?
Yes. Its multipliers multiply together: a 2× hit followed by a 3× hit produces 6× on that symbol.
When can Life add another symbol?
Life can activate after a respin without a new Bonus symbol. It adds a Bonus symbol and restores that board’s counter to three.
Does Collect include other Collect symbols?
Collect gathers Bonus-symbol values. Other Collect symbols are excluded from that sum.
What happens when Double Reels starts?
The starting Bonus symbols are copied to a second board. Each board then receives its own symbols and has its own respin counter.
Can several features start in the same spin?
Yes. The rules state that in one spin several or all four features can be triggered. The 200× Super Bonus guarantees all four.
When are Multi values applied?
At the end of the bonus. A symbol worth 3× with a combined 6× multiplier is worth 18× the base bet.

4 Hot Chillies / Guides

4 Hot Chillies online