Four feature rules
Four coloured Bonus symbols decide which features a round gets. Green is Multi, red is Double Reels, yellow is Life and purple is Collect. One or more symbols of a colour give that feature a chance to start, and in the same spin several features, or all four, can be triggered.
Feature colours and when they start
| Colour | Feature | Effect in one line |
|---|---|---|
| Green | Multi | 2×, 3× or 5× on Bonus symbols |
| Red | Double Reels | Second board with its own counter |
| Yellow | Life | Restores the respin counter to three |
| Purple | Collect | Gathers values on the reels |
The trigger is random: a coloured symbol gives a chance, not a guarantee. The Bonus Buy skips that chance. The 100× entry starts one, two, three or four random features, and the 200× Super Bonus starts all four. Prices and the shop have their own page.
Hold & Win bonus round
In the bonus only Bonus symbols appear on the reels. They stick in place and the empty positions respin. The round starts with three respins. Each new Bonus symbol resets the counter to three. The round ends when the respins run out or all 15 positions are filled. At the end the values of every Bonus symbol are added up and paid.
Each symbol carries a value of 1×, 2×, 3×, 4× or 5× the base bet. At a 0.20 stake that is 0.20 to 1.00 credits per symbol. Mini, Minor and Major symbols pay 15×, 30× and 100× instead.
Example at a 1.00 stake: the bonus ends with seven symbols valued 1, 1, 2, 2, 3, 4 and 5. They add up to 18×, so the bonus pays 18.00 credits. This is an example, not a typical result.
Multi: 2×, 3× and 5×
Multi triggers at random during the bonus. Each time, a 2×, 3× or 5× multiplier can land on one or more random Bonus symbols. Hits on the same symbol multiply with each other. Multipliers are applied to the symbol values at the end of the bonus, not while the reels are spinning.
Example: a symbol worth 3× the bet receives a 2× hit and later a 3× hit. The multipliers combine to 6×, and the symbol is worth 18× the bet. At a 0.50 stake that one symbol pays 9.00 credits. The same symbol with a single 5× hit would pay 15× the bet.
Double Reels: a second board
Double Reels adds a second independent game field. At the start of the bonus, the Bonus symbols are copied onto it. From then on symbols land randomly on both boards, and each board has its own respin counter. Multi triggers separately on each board.
Filling all 15 positions of one board awards the Grand jackpot, 1,000× the base bet. Filling both boards awards two Grands. The game lists a maximum win of 5,000× the base bet.

Life: keeping the bonus going
Life restores the respin count up to three. It can add a Bonus symbol after a respin that landed nothing, and the counter goes back to three. Its activation is random, so it is a chance to continue, not an extra allowance.

Collect: summing values
Collect is active only in the bonus. A Collect symbol that lands gathers all symbol values on the reels and adds them to its own value. It collects Bonus symbols only: a second Collect symbol adds nothing to the first.
Example: the reels hold Bonus symbols worth 2×, 1×, 4× and 3×. A Collect symbol arriving then gathers 10× the base bet, which at a 0.20 stake is 2.00 credits added to that symbol. Collect matters most when many high values are already on the board, so it pairs with Multi: multipliers are applied at the end, to the values in place.
Wild and Bonus symbols in the base game
Wild symbols appear on reels 2, 3, 4 and 5 only. A Wild replaces every symbol except Bonus. Bonus symbols can land on all reels and pay only during the Bonus Game. The Collect symbol exists only in the bonus.
Jackpot rules
| Jackpot | Multiplier | How it arrives |
|---|---|---|
| Mini | 15× | Mini Bonus symbol in the bonus |
| Minor | 30× | Minor Bonus symbol in the bonus |
| Major | 100× | Major Bonus symbol in the bonus |
| Grand | 1,000× | All 15 positions of a board filled |
Fixed jackpots use the triggering base bet, so they scale with the stake. Money amounts at several stakes are on the paytable page.
Features and the Bonus Shop
Both shop entries are played at the base bet in force when you buy. The price is charged in full at confirmation, and a buy is refused if the balance is too low. For the cost of several buys at one stake, see the strategy tables.

